Tuesday, November 28, 2006

It's been a while...

How do we legitimize authority?

Time - getting to know someone else will help win their trust
Charisma - many people would immediatly believe and follow a movie star
Elected - if many people believe Mr. X is the right choice, than perhaps he is
Assigned/Implied - someone who is appointed into a position

Why do we believe, trust and go along with our bosses decisions and what makes their ideas the best choie for any situation? Eh?

C.G.M.

"That which makes you happy, is that which can't be sold."
Me!

Tuesday, November 14, 2006

Elite Beat Rant

Hello? Does anybody read this? I write constantly and select only the best drivel to put up here and I have four comments, two of which are money scams. I think I have very important things to say and should be heard by the public. so that's why i'm going to write in here whether peope read it or not. My guild thinks I have important things to say. And they're mostly mommies! They must be right! They all love it when I pop in on Teamspeak (they had problems with the Ventrillo server as far as I can remember.) I'm the life of the part in my guild. Wow. How bad does that sound.

It's the best time to be a gamer for me. I play more titles now that I did five years ago. I have competitive friends and I love a challenge even if i'm bad at the game. I'll be hooking up with Medieval: Total War 2 soon and having just purchased Elite Beat Agents (FF3 comes out tomorrow) i'm gonna have an interesting evening.


C.G.M.

"If you have a choice of two things and can't decide, take both."
- Gregory Corso

Thursday, November 09, 2006

States of Being

It is interesting to note the behavioral practices of my former and present bosses. They are nothing like end game bosses, rest assured. But they are interesting non-the-less because they have special tastes and systems in place that must be overcome by use of special tactics.

In order to keep this short, I offer two ways in which an office desk can be placed:

1. Between
2. Beside

The first is an adversarial position which identifies clear lines between managers and employees. In my experience this insinuates a superior stature on the managers part because they are creating a situation before any words have been uttered.

The second is a cooperational position which neglects any ulterior insinuations derives by the former position. It creates a welcoming atmosphere and establishes a common ground between both parties from the beginning. Remember, if your boss is keeping information from you, the capacity to control you by withholding how much information you have is present.


C.G.M.

Calvin : You can't just turn on creativity like a faucet. You have to be in the right mood.
Hobbes : What mood is that?
Calvin : Last-minute panic.

Eeek the Cat!

I remember that show. And that is all I have to say about that. Neverwinter Nights 2 is fun. That's what i've been doing instead of writing. So, don't blame me if i'm not complaining or posting or doing anything that I should or shouldn't be doing.

But what should you do? Is there a premade plan or destiny that we should follow? If there is, why isn't it revealed to us? I'm glad I can atleast believe in myself to get things done correctly.


C.G.M.

"I seldom end up where I want to go, but almost always end up where I need to be."
- Douglas Adams

Thursday, November 02, 2006

How much will my save game cost?

EA now charges to unlock content in Need for Speed: Carbon. Pretty soon they'll charge for save game space, guns in an FPS and the .exe.


C.G.M.

"Mo Money Mo Problems"
- Notorious B.I.G.

Supersize Gaming

Since when do graphics in a video game mean more than the story that embraces it?


C.G.M.

"I do not try to dance better than anyone else. I only try to dance better than myself."
- Mikhail Baryshnikov

Saturday, October 28, 2006

Eh Aye

Artificial Intelligence is what makes a single player game playable. When you don’t have your friend around, or online, you can always pick up a single player FPS and have some fun. But what has AI meant for us in the past and present; and what does it hold for us in the future?

The AI in Doom and Quake was the most simple. Scripted monsters stand on ledges or run straight toward you and fire at you or hold back until you get close. All you need to do is step out of the way in order to dodge their fire and shoot back at them. It was very simple since they were early games and were scripted. Like many early games, all you needed to do was learn an enemy’s pattern to win.

Unreal Tournament 1999 was a fantastic game with 8 different levels of AI! But are they really all that different? The difference between a level 1 newbie bot and a Godlike bot was how much they jumped, their reaction time and how accurate they were. The most difficult bot was a real computer; it was insanely difficult, just not very advanced. Not very “smart.” It rarely worked in teams and if you had some friends, it was possible to defeat them by catching them in a crossfire or using rockets.

So what is “smart” for AI? These four postulates are what I believe a decent AI should have:

1. Reaction - how fast and when the bot reacts
2. Choice - what the bot will do under a given situation i.e. run, hide, duck, kneel, shoot, switch weapons, retreat, call for help
3. Anticipation - scripted bot placement vs. actual deployment and finding a place to station itself
4. Teamwork - making decisions and/or taking orders (multiple rather than singular goals)

The 3 levels of difficulty that Half Life 2 presented didn’t offer much. Easy mode made your weapon damage higher and helped you aim. Medium was the “normal mode” and Hard gave the Combine a slight edge. Your enemies traveled in packs and shot at you in packs or alone. Sometimes they would even split up and hide behind an explosive barrel. My wild firing foiled their defensive plans every time. They would always run from a tossed grenade and once split up, they are easy to take out.

I’ve played 21 hours of Doom3 single player an 2 hour multiplayer. I have not yet sued id Software for the 23 hours of my life they owe me, but because I have played their game for that long I can safely say their Artificial Intelligence was created by artificial programmers. They stacked the budget for the art and sound departments stole the show and left the AI programmer with five dollars and a hunk of peanut butter on a playing card.

The Battlefield 2 (single player) AI is interesting because your enemies actually work together and stick in groups to carry out missions. Even though this is a linear process, meaning that they will work to complete an objective until dead or redirected, they can still pose a threat on the higher difficulties. Their commander can also make choices for them based on how their opposition is threatening their flags. But still, there is no "thought." They do not pick up extra kits when out of ammunition or even switch kits when a different kit is needed, such as being faced by a tank.

Quake 4 has going to show us what teamwork is made of! Our enemy yells out that were coming and shout when they need help. They’ll take guard against our assault and not just shoot to maim and ask us questions. They want us dead. So how are these guys placed and where do they come from? Are we going to expect waves of opponents or a small super-smart group? Who knows how good these baddies will be, they sure don't.

I’m Quakeing in my boots because of F.E.A.R. The most advanced opponants in a videogame to date. Or so-they-say. Monolith studio’s had their work cut out for them. I played HL2 on all difficulty levels. I played my own way too. Shotgun only. Then Ingram only. Then hand gun’s only. So far this game has make me A.F.R.A.I.D. But after learning paterns, just like Half life 2, I have overcome.

Many of the new and recent AI’s only have two of the four necessary qualities to produce a challenging opponent and that scares me a little. They spend so much time making games look good and feel real, which is important but they do not offer a challenge. Hold that a moment. Remember UT1999? Many opponents are beefed up in power, accuracy and health but not in smarts. There is a long way to go between computer code and humans, but to sell a single player game, I want a challenge, not a bot with a lot of hit points and computer guided sights.


C.G.M.

"Love all, trust few"
- William Shakespeare

Masturbation 2

Only the lonely masturbate. Those who are inclined enough to feel better for a few minutes or moments out of the week do it. Yeah, I masturbate when I’m lonely. I don’t always feel the greatest and that special imaginative reprieve changes a small part of that particular day. I get to forget and repel all the worry and make amends to myself with a firsthand differentiated force. I can have it my way. Like... a fast food restaurant or something.

It’s all about customer service. Personal service.What does customer service mean to you? For me it means getting a helping hand finding an elusive item or price within a store. On the opposite side of the coin it means constant attention to the people around me. Those who look lost and need direction are my top priority. Those that come to me in search of answers have to leave satisfied because that’s the main part of the business, getting the customer the product they express a desire for. And if we do not have as many products as our competition or the lowest prices I’m supposed to make up for what we lack through my service.

At least I can control what I want with my means of obtaining sexual pleasure. I have little control at work. This is based mainly on my position; I do not order and cannot choose when I may work or what I have to accomplish before the end of my shift. I’m limited to how well I preform and how quickly I get things done, and that’s fine but there is no real solace in what I do. If whoever is ordering the dairy wants to bring in a hundred piece order one night and a three hundred piece order the next, they can. Even though splitting the difference would be the best choice, we all know that the best choice isn’t what everyone wants, but when my choice is in my hands I’m always satisfied.


C.G.M.

"They ask for me by name. Gigolo Joe, What do you know?"
- Gigolo Joe, A.I.

Friday, October 27, 2006

What's in a Post?

Didn't expect that eh? It's nice to have something different once in a while. Variety is needed once in a while. Perhaps marriage is like an MMO and the only way to get different content is to have kids. Different content, but not new.

So is gaming like masturbation? Something we do to pass the time? It is possible to get something more from gaming than a (really) good feeling such as social interaction by textual and/or vocal interaction as well as a visual sense in a limited way. It is possible to learn and use strategy as well as sharpen our hand-eye coordination. But is there anything we get from games? Few games are informative and even television can inform us, unless we are watching soap operas or "reality tv" shows.

In an aside, since i'm all over the place anyway. It's interesting that some purchasable items need to be edible to go on the market.


C.G.M.

"No man in the world has more courage than the man who can stop after eating one peanut."
- Channing Pollock

Thursday, October 26, 2006

In the Name of Self Discovery

I was not fully exposed to hardcore pornography until I left for university. Sure I had seen the pages that curious friends had ripped out of adult magazines, but I was, for the most part, sheltered from such things. When I was 17 someone brought such a magazine to work and I read it cover to cover. I didn’t know there could be so many different types and shapes of sex organs. I instantly knew what I liked and lingered on those pages while the other guys played cards. It was a special kind of learning experience for me since I wasn’t the most popular kid in school. Sure I had plenty of friends, but they were guy friends, not girl friends. I’ll interject here and say I had plenty of girl friends in university, so not to worry. I was only exposed to the internet in highschool and back then it was strictly for research, and not the carnal type, so I didn’t know what I was getting into.

The memory of seeing a fully hardcore magazine for the first time is still clear to me. It was a revelation of colour and visual interpretation of a multitude of sexual acts. The smell of the pages (it was brand new, pervert) and the texture of the glossy pages made the piece stand out and appear greater than it already was. I was floored at what I saw. It was there, in my lap to pour over again and again, never to leave me unless the pages ripped or the work caught on fire. I coveted it until I had to give it back. A friend had a porno magazine in first year residence. At the time he was drinking alcohol like it was water. I didn’t start drinking until the Canadian Government said I could; at nineteen. He was the guy who gave me the magazine, carrying it around like it was a newspaper. I let him use a Canadian Writing Standards book in exchange. It was a fair trade in my opinion, but I never got my book back. And that lead to many, many nights of self discovery.


G.G.M.

"If God had intended us not to masturbate, He would have made our arms shorter."
- George Carlin