Monday, October 23, 2006

How we all Want to be +1

In the distance I kill a monster.
The monster drops a sword.
5 minutes laster I kill a more powerful monster.
The monster drops a sword +1.
I am happy.

In it's most basic form, people strive to better themselves, and when placed in a context with alternate representations, they try to better their personal representative. How outward projections fair are highly anticipated and mulled over. Colour and reflective properties along with an over-all high numerical sense is an apparition which drives people to continue with the same goals untill the developer barrier or specific time limit is reached. And once you have it, you thirst for more because expansion is always on the horison.

Better oneself has purpose, but up to a point. Reaching a maximum in one tier is similar to reaching a maximum in another tier but there is never an even playing field. If everyone was finitely similar the game would soon become boring. Little tweaks make people second guess their potential and the more echelons that are incorporated into said game make for more room for miniscule advancement and less continuity. Being able to produce 5 extra points of damage is seemingly neglegable, but perhaps being able to produce 5 points of damage across many skills or in less time might be the option that wins out.

Simplicity aside, becoming greater than you once were can emulate a sense of discovery and excitment. Being able to progress and better yourself is a wonderful feeling and when a developer discovers how to produce that feeling every couple of minutes they have created a wonder drug which costs me $17.95.


C.G.M.

"Manifest plainness,
Embrace simplicity,
Reduce selfishness,
Have few desires."
- Lao-Tzu, Tao Te Ching

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