Welcome to Game Vent!
Hello and welcome to Game Vent. In highschool the one-word-answer was not acceptable, but now information is being compressed to be delivered faster and more efficiently. I believe writers today are leaving out specific ideas in order to make their content more appealing and readable. This weblog will attempt to understand what some of the ideas developers and game rating sites are saying. I'm sure it will be a fun process.
Take episodic content. It is seen as a revolution by some game developers. Both Electronic Arts and Valve Softwear are betting that releasing games in smaller packages will win over their audiences because it allows them to deliver more concise and polished units of a full game. Although it does appear that playing a piece of a game once every 4-6 months to be a queer type of stop motion excercise, the thought of less patches and glitches might win out. Although Half Life 2 had a high expected value, some people might not have shelled out their money for incomplete pieces of a game they've been waiting for, for so long.
Q Entertainment founder Tetsuya Mizuguchi believes that Lumines Live in a 4-pack is the best way to distribute his game. Lumines is a fun and attractive game, made in the spirit of Tetris. First appearing on the PSP it has finally made it's way to the XBox 360 console in the form of multiple, purchasable downloads. Apparently by dividing a full game into sections, people need only buy certain portions that interest them. But those of us who want the full game will have to pay more than the game othewise might be worth. The expected value of a game is determined by cost and demand. The new Sin Episodes game is being created in a series of 6 chapters (thought I was going to say episodes eh?) and charges $19.95 each. If i'm paying a whopping $120.00 for a game that will take years to finish for both developer and player, that game had better be better than sin. Even so, the Pokemon franchise is doing exteremely well with their colour-titled games. So not all episodic games are off-target. I can't wait for Dungeon Puce and Rogue Mauve.
C.G.M
"I've never seen garbage eat garbage before."
- Clark Kent, Superman II
Take episodic content. It is seen as a revolution by some game developers. Both Electronic Arts and Valve Softwear are betting that releasing games in smaller packages will win over their audiences because it allows them to deliver more concise and polished units of a full game. Although it does appear that playing a piece of a game once every 4-6 months to be a queer type of stop motion excercise, the thought of less patches and glitches might win out. Although Half Life 2 had a high expected value, some people might not have shelled out their money for incomplete pieces of a game they've been waiting for, for so long.
Q Entertainment founder Tetsuya Mizuguchi believes that Lumines Live in a 4-pack is the best way to distribute his game. Lumines is a fun and attractive game, made in the spirit of Tetris. First appearing on the PSP it has finally made it's way to the XBox 360 console in the form of multiple, purchasable downloads. Apparently by dividing a full game into sections, people need only buy certain portions that interest them. But those of us who want the full game will have to pay more than the game othewise might be worth. The expected value of a game is determined by cost and demand. The new Sin Episodes game is being created in a series of 6 chapters (thought I was going to say episodes eh?) and charges $19.95 each. If i'm paying a whopping $120.00 for a game that will take years to finish for both developer and player, that game had better be better than sin. Even so, the Pokemon franchise is doing exteremely well with their colour-titled games. So not all episodic games are off-target. I can't wait for Dungeon Puce and Rogue Mauve.
C.G.M
"I've never seen garbage eat garbage before."
- Clark Kent, Superman II
1 Comments:
This is an interesting Topic. There is a great article on http://www.commoditywealth.com regarding this.
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